WoW: Dragonflight Pre-Patch Phase 2 Patch Notes Revealed

The second part of World of Warcraft: Dragonflight’s pre-patch is correct across the nook, and Blizzard has now revealed the official patch notes forward of the replace’s arrival on November 15.

As previously announced, part two of the pre-patch replace will introduce Dracthyr Evokers, the sport’s new race (that can also be a category). Gamers will be capable of play by way of the Dracthyr starter zone in order that they’re able to dive into Dragonflight correct come launch day on November 28.

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Now Enjoying: Why Now Is the Time to Bounce into World of Warcraft and Play Dragonflight

The patch will even embrace a revamped version of a classic WoW dungeon, Uldaman, alongside a brand new Primal Storms occasion that duties gamers with finishing quests and world occasions as they give the impression of being to fend off assaults from the Primalists and their elementals.

Although the earlier pre-patch replace launched the brand new expertise tree revamp and user interface changes, the part two replace will additional refine each. Icons for some class abilities will probably be modified to stop confusion and duplicate icons inside a expertise tree, and quite a few stability modifications and bug fixes are slated to come back to the sport’s varied courses each in PvE and PvP. Mousing over a expertise will spotlight the place it’s on a participant’s motion bar come the replace, and on the whole, abilities needs to be slightly extra readable.

On the UI entrance, gamers will probably be joyful to know that the silver dragon portrait for uncommon elite mobs is making a comeback after being eliminated final replace, as is the flexibility to trace occupation trainers utilizing the minimap’s filter choices.

One main characteristic being eliminated with part two of the Dragonflight pre-patch is the Threads of Destiny leveling choice from the sport’s Shadowlands enlargement. The characteristic was added half manner by way of Shadowlands as a method of offering gamers extra freedom when it got here to leveling up alternate characters throughout the enlargement with out having to play by way of the linear storyline of Shadowlands a number of instances.

As Blizzard states within the patch notes, with the extent cap for Chromie Time (the system Blizzard makes use of to permit gamers to decide on which previous expansions they need to play by way of as a part of their leveling journey) being raised to 60, gamers may have extra choices on the subject of leveling, making Threads of Destiny much less vital. Holding Threads of Destiny would imply making Chromie Time way more sophisticated, as Threads of Destiny successfully makes it in order that there are two alternative ways to expertise Shadowlands as an alternative of 1.

Although characters who already began leveling with the Threads of Destiny system will nonetheless have entry to it, it’s going to now not be accessible for all characters come November 15. Blizzard makes clear, nevertheless, that it doesn’t have plans to take away a system just like Threads of Destiny, known as Journey Mode, coming in Dragonflight.

The total patch notes for part two of the Dragonflight pre-patch are under.

WoW: Dragonflight Pre-Patch Part 2 Patch Notes

MEET THE DRACTHYR EVOKER

Gamers will menace their foes (or empower their allies) as the brand new dracthyr Evoker, World of Warcraft’s first-ever race and sophistication mixture. In a position to swap between a humanoid visage and a fearsome draconic type, the dracthyr are extremely cell, and their distinctive Evoker class can focus on ranged damage-dealing or in aiding their allies as a healer by harnessing the magical presents of dragonkind. They’ll awake from their slumber within the Forbidden Attain, the place they’ll take up their coaching to hitch the forces of dragonkind within the protection of the isles. [LEARN MORE]


NEW ZONE: THE FORBIDDEN REACH


Journey by way of the Forbidden Attain as a dracthyr Evoker and dive into the mysteries of the previous as enemies and potential allies, new and previous, are drawn to this place of historic energy. [LEARN MORE]


IN-GAME EVENT: PRIMAL STORMS

Thrust back assaults from the Primalists with new quests and world occasions, setting the stage for Dragonflight’s launch.


ULDAMAN: LEGACY OF TYR DUNGEON

Uldaman is an historic titan facility the place, way back, allies of the heroic Keeper Tyr hid the Discs of Norgannon.

After returning to the Dragon Isles, Queen Alexstrasza discovered of one other disc locked away inside Uldaman… one which holds the reminiscences of Tyr himself. Believing this data is required to revive the ability of the Points, Alexstrasza has requested her mortal allies to courageous the perils of Uldaman and get well Tyr’s reminiscences to safe the way forward for dragonkind. [LEARN MORE]


ACHIEVEMENTS

  • Up to date a number of achievements to appropriately embrace the brand new race/class mixtures added within the Part 1 replace.

CLASSES

  • A number of class abilities have had their icons adjusted to stop duplicate icons within the expertise bushes.
  • Fastened a difficulty with that was inflicting a number of abilities’ tooltips to not present their right cooldown if it was potential to get a number of expenses of the flexibility through abilities.
  • DEATH KNIGHT
    • Blood
      • Fastened a difficulty that was inflicting Loss of life’s Caress to incorrectly grant 6 stacks of Boneshield when solid.
  • DEMON HUNTER
    • Vengeance
      • Fastened a difficulty that allowed Spirit Bomb therapeutic to be elevated by therapeutic taken modifiers (like Guardian Spirit).
  • DRUID
    • Moonkin Type now appropriately will increase Spell Injury by 10% for Feral, Guardian, and Restoration Druids.
    • Fastened a difficulty that prevented Adaptive Swarm from leaping to new targets if the present goal despawned.
    • Steadiness
      • Syzygy has been renamed to Orbital Strike.
      • Fastened a difficulty the place Weak Flesh blocked Twin Moons on the Steadiness expertise tree.
      • Fastened a difficulty that prevented Contact of the Cosmos from being triggered when Celestial Alignment or Incarnation was energetic.
    • Feral
      • Brutal Slash now replaces Swipe in Bear Type as effectively. Brutal Slash doesn’t price power or generate combo factors whereas in Bear Type.
      • Fastened a difficulty that allowed Tear to profit from Hasted periodic occasions when the Rip and Tear expertise was chosen.
    • Guardian
      • The Guardian Druid tree has undergone modifications to its node connections and expertise positions.
        • Scintillating Moonlight, Twin Moonfire, and Galactic Guardian at the moment are after the 20 level gate.
        • Survival of the Fittest, After the Wildfire/Guardian of Elune alternative node, and Soul of the Forest at the moment are after the 8 level gate.
        • Dream of Cenarius has been cut up out of it is alternative node with Ursoc’s Fury.
      • Maul harm elevated by 40%.
      • Mangle harm elevated by 15%.
      • Twin Moonfire harm bonus to Moonfire decreased to 10% (was 20%).
      • Guardian of Elune’s Mangle now will increase the length of your subsequent Ironfur by 3 seconds (was 2 seconds).
      • After the Wildfire therapeutic elevated by 50%.
      • Ursoc’s Endurance length elevated to 2 seconds (was 1 second).
      • Fastened a difficulty with Tooth and Claw costing an incorrect variety of factors.
      • Fastened a difficulty inflicting incorrect soak up values from Ursoc’s Fury when in fight with low degree enemies.
      • Fastened a difficulty the place Scintillating Moonlight was not appropriately decreasing harm taken from targets troubled with Moonfire.
      • Fastened a difficulty stopping Berserk and Incarnation: Guardian of Ursoc from being dragged from the expertise tree to Motion Bars.
  • HUNTER
    • Hunter pet’s fundamental assault capability tooltips at the moment are appropriately adjusted by the Beast Grasp, Ferocity, and Coaching Professional abilities.
    • Fastened a difficulty that was inflicting Rejuvenating Wind to heal for an incorrect quantity.
    • Marksmanship
      • The possibility to achieve bonus Wind Arrows from the Legacy of the Windrunners expertise ought to extra constantly match the listed expertise values.
      • Fastened a difficulty the place Trueshot granted from Windrunner’s Steerage did not correctly activate the Focus price discount from the Eagletalon’s True Focus expertise.
      • Fastened a difficulty the place solely the primary periodic occasion of Volley might activate the Salvo expertise.
      • Fastened a difficulty the place Volley stopped dealing harm if the Hunter died earlier than its length was over.
    • Survival
      • Lethal Duo has been redesigned – Whereas Spearhead is energetic, Mongoose Chew will increase the harm of your subsequent Kill Command by 40% and the reset likelihood of your subsequent Kill Command by 25%, stacking as much as 3 instances. Kill Command cooldown resets lengthen the length of Spearhead by 1.5 seconds.
      • Fastened a difficulty with Wildfire Bomb and the Wildfire Infusion variants not all the time correctly transferring menace from harm dealt whereas Misdirection is energetic.
      • Fastened a difficulty that was inflicting Coordinated Assault to typically not activate the Hunter Pet portion of the assault if the pet was out of vary.
      • Fastened a difficulty with Misdirection’s cooldown not getting decreased when Wildfire Bomb dealt harm.
  • MAGE
    • Arcane
      • Fastened a difficulty that allowed Arcane Echo’s harm occasions to set off Radiant Spark Vulnerability.
  • MONK
    • Summon White Tiger now not stops dealing harm when its crowd-controlled.
    • Brewmaster
      • Anvil and Stave’s tooltip now specifies its proc cooldown.
    • Mistweaver
      • Unison now moreover capabilities with Jade Serpent Statue’s Soothing Mist.
      • Fastened a difficulty that trigger Misty Peaks Enveloping Mists to not be prolonged correctly by Rising Mist.
      • Fastened a difficulty that induced Refreshing Jade Wind’s tooltip to show an incorrect therapeutic quantity.
      • Fastened a difficulty that induced Enveloping Breath to set off from Misty Peaks procs.
      • Enveloping Mists from Misty Peaks now appropriately set off the Tear of Morning Enveloping Mist heal at 33% effectiveness.
      • Fastened a difficulty that induced Chi-Ji’s buff to be consumed by Misty Peaks procs.
      • Fastened a difficulty that induced Gust of Mist to incorrectly set off from Misty Peaks procs whereas channeling Soothing Mist.
  • PALADIN
    • Fastened a difficulty that typically induced Divine Resonance to provoke PvP fight.
    • Recompense now appropriately caps its harm at 30% of the Paladin’s most well being and its therapeutic at 100% of the Paladin’s most well being.
    • Fastened a difficulty that allowed Divine Toll to be solid when focusing on pleasant or enemy targets that have been out of line of sight.
    • Holy
      • Gentle of the Martyr now prices 9% of base mana (was 7%).
      • Barrier of Religion now prices 16% of base mana (was 9.5%).
      • Tyr’s Deliverance now prices 12% of base mana (was 0%).
      • Crusader Strike now prices 10% of base mana (was 11%).
      • Holy Gentle now prices 16% of base mana (was 15%).
      • Fastened a difficulty that might trigger Empyrean Legacy to stay on the Paladin after casting Phrase of Glory.
      • Fastened a difficulty that induced Bestow Religion’s cooldown to not be decreased by Blessing of Nightfall.
    • Safety
      • Fastened a difficulty inflicting Crusader’s Judgment cooldown discount to not perform correctly.
      • Fastened a difficulty inflicting Hammer of the Righteous’ tooltip to fail to show its variety of expenses earlier than being proficient into.
      • Fastened a difficulty the place Avenging Wrath’s harm enhance was not affecting Eye of Tyr or Tyr’s Enforcer.
      • Fastened a difficulty the place Judgment had incorrect expenses whereas Crusader’s Judgment was chosen.
      • Fastened a difficulty inflicting Mastery: Divine Bulwark to set off incorrectly.
    • Retribution
      • Fastened a difficulty that prevented Artwork of Struggle from granting its full likelihood to reset Blade of Justice’s cooldown.
      • Fastened a difficulty that prevented Executioner’s Wrath from dealing harm to close by targets.
      • Fastened a difficulty that prevented Radiant Decree from consuming and benefitting from Larger Judgment and Ultimate Reckoning’s Reckoning debuff.
      • Fastened a difficulty that induced Divine Storm solid by Empyrean Legacy to incorrectly devour and profit from Empyrean Energy.
      • Fastened a difficulty that was inflicting Judgment bounces from Boundless Judgment to incorrectly bounce to targets that have been crowd-controlled.
  • PRIEST
    • Energy Infusion can now solely be solid on gamers.
    • Self-discipline
      • Sins of the Many is now a passive discovered at degree 12.
        • Will increase harm by 30% (was 12%).
        • Injury enhance diminishes above 5 Atonement purposes (was 1).
      • Sins of the Many has been changed with Blaze of Gentle within the expertise tree.
      • Blaze of Gentle will increase the harm of your Smite and Penance by 8%/15% and Penance will increase or decreases your goal’s motion pace by 25%/50% for two seconds.
      • Blaze of Gentle is now not a PvP Expertise.
      • Evangelism as soon as once more has a 1.5 minute cooldown (was 3 minutes).
      • Spell harm heals all targets affected by Atonement for 40% of harm achieved (was 50%).
      • Energy Phrase: Radiance now applies Atonement for 60% of its regular length (was 50%).
      • Schism will increase spell harm to the goal by 15% (was 25%).
      • Malicious Intent will increase the length of Schism by 6 seconds (was 3 seconds).
      • Harsh Self-discipline has been redesigned – Each 10 / 5 casts of Smite, your subsequent Penance is free and fires an extra 3 bolts. (Was: When Atonement has healed a complete of 200 / 100 instances, your subsequent Penance is free and fires 3 further bolts).
      • Gentle’s Wrath now has 5% harm variance.
    • Holy
      • All damaging skills decreased by 10%.
      • Divine Favor: Chastise’s harm bonus decreased to 30% (was 50%).
      • Fastened a difficulty that typically prevented Cosmic Ripple triggering from Holy Phrase: Serenity if Miracle Employee was proficient into.
      • Fastened a difficulty that prevented Revitalizing Prayers from typically extending the length of present Renews.
      • Prayer of Mending’s tooltip now appropriately states it has as much as 4 jumps.
    • Shadow
      • Madness ought to all the time show now as Shadow whether or not in Shadowform, Voidform, or not in any type.
      • Thoughts Sear now requires Shadowform for it to be solid.
      • Fastened a difficulty that was inflicting Insidious Ire to last more than meant.
  • ROGUE
    • Outlaw
      • Fastened a difficulty that was inflicting Exact Cuts to extend Blade Flurry’s harm by barely lower than meant.
  • SHAMAN
    • Elemental
      • Lightning Rod can now set off from Lava Beam along with Chain Lightning.
      • Fastened a difficulty inflicting Surge of Energy to be incorrectly consumed when casting Earth Shock instantly after a Lightning Bolt.
    • Enhancement
      • Gathering Storms has been renamed to Converging Storms.
    • Restoration
      • The Earthliving Weapon imbue is now not eliminated upon dying.
  • WARLOCK
    • Destruction
      • Fastened a difficulty the place Mayhem can be utilized to out of fight targets.
  • WARRIOR
    • Shattering Throw now appropriately removes immunities.
    • Sidearm harm elevated by 25%.
    • Arms
      • Bloodsurge’s likelihood to set off is now 10% (was 15%).
      • Rend’s Bleed Impact appropriately triggers from Sweeping Strikes.
      • Tactician grants a 1.3% likelihood per Rage spent to reset Overpower (was 1.4%).
      • Deft Expertise grants a 0.5% enhance to Tactician per rank (was 0.45%).
      • Struggle Machine now grants 5 Rage per enemy killed (was 10).
      • Bladestorm now generates 20 Rage.
      • Executioner’s Precision now causes Execute to extend the harm of your subsequent Mortal Strike by 30% (was 25%).
      • Hurricane now causes you to enter an unstoppable Bladestorm. The Hurricane icon has additionally been up to date.
      • Whirlwind now not exhibits an incorrect vary on the tooltip.
      • Fastened a difficulty the place Deadly Mark might be parried.
    • Fury
      • Titanic Rage now causes Odyn’s Fury to Enrage you, deal 10% elevated harm and grants you 2-4 stacks of Whirlwind. Titanic Rage additionally reduces the cooldown of Odyn’s Fury by 10 seconds.
      • Odyn’s Fury bleed impact now exhibits up on enemy debuff bars.
      • Onslaught now triggers Enrage earlier than harm is dealt.
      • Onslaught now generates 30 Rage (was 20). Now appropriately modifies the tooltip to say enrage when you’ve got Tenderize proficient.
      • Tenderize now additionally causes Onslaught to grant you 3 stacks of Slaughtering Strikes.
      • Titanic Rage now triggers Enrage earlier than harm is dealt.
      • Reckless Abandon now makes Recklessness grant 50 Rage and Rampage drastically empowers your subsequent 2 Bloodthirsts and Raging Blows.
      • Ashen Juggernaut now lasts 15 seconds (was 12 seconds).
      • Hack and Slash likelihood to set off elevated to 25% (was 20%).
      • Dancing Blades now additionally will increase auto assault harm.
      • Bloodcraze now applies 1 stack whenever you Bloodthirst, it’s now not is utilized from chained assaults.
      • Fastened a difficulty that induced an error when utilizing Annihilator together with Reckless Abandon.
      • Berserker’s Torment activated Avatar and Recklessness now final 6 seconds.
      • Enraged Regeneration now seems on the non-public useful resource bar.
      • Enraged Regeneration’s tooltip now specifies that it may be used throughout incapacitate results.
      • A number of situations of Dancing Blades now partially overlap.
    • Safety
      • Bloodsurge likelihood to set off is now 10% (was 15%).
      • New Expertise: Defender’s Aegis – Protect Wall beneficial properties 1 further cost, and its cooldown is decreased by 30 seconds.
      • Unbreakable Will expertise has been eliminated.
      • Battering Ram now additionally will increase auto-attack harm by 20%.
      • Fueled by Violence ought to once more set off appropriately.
      • Whirlwind now not exhibits an incorrect vary on the tooltip.
      • Fastened a difficulty inflicting Execute to typically incur a cooldown in case you had Improved Execute proficient on a special specialization.

COVENANTS

  • The Deepening Bond impact earned by way of Renown is now 1% motion pace within the Shadowlands with every rank (was 2% Stamina every rank).

ITEMS AND REWARDS

  • New Toy: Seed of Renewed Souls – Embrace the spirits of the weald, reworking into your Soulshape. 5 minute cooldown. Out there from Woman Muunn in Coronary heart of the Forest.

PLAYER VERSUS PLAYER

  • Dampening (Enviornment therapeutic discount) now begins at 10% in Arenas and Solo Shuffle, however continues to extend at present beginning time and fee.
  • Dampening now begins at 3 minutes in 3v3 Arenas (was 5 minutes).
  • Dampening’s present therapeutic discount is now additionally displayed as stacks on the Dampening debuff aura.
  • SOLO SHUFFLE
    • Deserter penalty ranking elevated to 150 (was 100).
    • Safety Paladins will stay labeled as “healers” and can solely be positioned in matches the place the opposite healer can also be a Safety Paladin.
    • The remaining tank specializations will probably be labeled as a harm vendor, with a most of 1 tank harm vendor permitted within the match.
      • Builders’ notice: Alongside these updates, we will probably be wanting carefully at and actively tuning tank skills in PvP, particularly round how they slot in Solo Shuffle.
  • CLASSES
    • Fastened a difficulty inflicting Precognition to fail to set off when being struck by some melee and ranged interrupts.
    • DRUID
      • Regrowth’s preliminary heal is now not decreased by 15% in PvP fight.
    • HUNTER
      • Kill Command now not offers 15% decreased harm in PvP fight.
      • Marksmanship
        • Aimed Shot now not offers 15% elevated harm in PvP fight.
        • Speedy Hearth now not offers 10% elevated harm in PvP fight.
    • MAGE
      • Arcane
        • Arcane Missiles now not offers 15% elevated harm in PvP fight.
      • Hearth
        • Meteor is now 100% efficient in PvP Fight (was 80%).
        • Fireball now not offers 15% elevated harm in PvP fight.
        • Pyroblast now not offers 15% decreased harm in PvP fight.
      • Frost
        • Ice Lance now not offers 15% elevated harm in PvP fight.
        • Comet Storm now not offers 10% decreased harm in PvP fight.
    • MONK
      • Mistweaver
        • Enveloping Mist now not heals for an extra 10% in PvP fight.
        • Vivify now not heals for an extra 10% in PvP fight.
    • PALADIN
      • Holy
        • Aura of Reckoning now will increase the harm of Judgment by 100% (was 200%).
        • Fastened a difficulty that allowed Vengeance aura to be triggered by allies that weren’t in your auras.
      • Retribution
        • Radiant Decree is now 100% efficient in PvP fight (was 68%).
        • Divine Storm now not offers 10% decreased harm in PvP fight.
    • PRIEST
      • Energy Phrase: Protect soak up worth now not elevated by 10% in PvP fight.
      • Holy
        • Renew’s heal is now not elevated by 15% in PvP fight.
      • Shadow
        • Vampiric Contact now not offers 10% elevated harm in PvP fight.
    • ROGUE
      • Outlaw
        • Between the Eyes now not offers 9% decreased harm in PvP fight.
      • Subtlety
        • Eviscerate now not offers 10% decreased harm in PvP fight.
    • SHAMAN
      • Restoration
        • Riptide’s heal is now not decreased by 15% in PvP fight.
    • WARLOCK
      • Darkish Pact is now not elevated by 20% in PvP fight.
      • Corruption now not elevated by 45% in PvP fight.
      • Affliction
        • Agony now not offers 15% elevated harm in PvP fight.
        • Corruption now not offers 15% elevated harm in PvP fight.
        • Siphon Life now not offers 15% elevated harm in PvP fight.
        • Shadow Bolt now not offers 10% elevated harm in PvP fight.
        • Unstable Affliction now not offers 15% elevated harm in PvP fight.
        • Fastened a difficulty the place Channel Demonfire couldn’t be solid if Immolate’s length had been prolonged.
    • WARRIOR
      • Arms
        • Overpower now not offers 9% decreased harm in PvP fight.
        • Execute now not offers 13% decreased harm in PvP fight.

QUESTS

  • Eliminated the flexibility for gamers who haven’t began Threads of Destiny to entry the system.
    • Builders’ notice: The aim with Threads of Destiny was to assist alleviate the linear path of Shadowlands for alts because it was the one manner for gamers to degree from 50 to 60. Now that Shadowlands has been moved into Chromie time and Chromie Time’s degree cap has been elevated to 60, gamers have a large number of strategies to succeed in degree 60. Gamers at present in Threads of destiny can proceed by way of it, however the choice is not going to be accessible for any new characters.
      We shouldn’t have plans to do related removals with Dragonflight’s Journey Mode in future expansions. Threads of Destiny is a alternative to make use of in Shadowlands and irreversibly modifications a participant’s character as soon as it’s chosen. It beforehand created two totally different experiences of Shadowlands, which might double to 4 with each of the extent up and Threads of Destiny being accessible inside Chromie time. Journey Mode in Dragonflight is an overlay to the extent up expertise and is all the time on as soon as it’s earned no matter choices the participant makes.

USER INTERFACE AND ACCESSIBILITY

  • Silver dragon portrait border added again for uncommon elite mobs.
  • The Dungeon Journal now signifies if a loot drop could be very uncommon.
  • Career Trainers added again to the minimap filters.
  • Group administration body has been fastened to look for all group sorts.
  • Names added again to the Buying and selling pane.
  • The backpack can now not be assigned to a sorting class. It is a short-term change to resolve a bug, and we count on to carry it again sooner or later.
  • AddOn API: Button spotlight textures might be cleared.
  • NEW MACRO CONDITIONAL: KNOWN
    • Use [known:] to examine for a expertise’s discovered standing. Works with names and spell IDs. Works with #showtooltip. Use [noknown:] to reverse the logic.
    • Instance:
      • #showtooltip
        /solid [known:Execution Sentence] Execution Sentence; [known:384052] Wake of Ashes; Templar’s Verdict
        #showtooltip [known:265187] Summon Demonic Tyrant; [known:Guillotine] Guillotine
  • TALENTS PANEL
    • Historical past nodes are extra clearly marked.
    • Mousing over an energetic expertise highlights the place it’s in your motion bar.
    • PvP abilities now present an error if a prerequisite expertise is just not energetic.
    • Arrowheads and contours are smaller to cut back visible muddle.
    • A number of script and slash instructions have been added for accessibility and common use:
      • Activate loadout by title:
        • /run ClassTalentHelper.SwitchToLoadoutByName(loadoutName)
        • /loadoutname loadoutname
        • /lon loadoutname
      • Activate loadout by dropdown record order, beginning with 1:
        • /run ClassTalentHelper.SwitchToLoadoutByIndex(1)
        • /loadoutindex 2
        • /loi 3
      • Activate specialization by title:
        • /run ClassTalentHelper.SwitchToSpecializationByName(specName)
        • /specname specname
        • /spn specname
      • Activate specialization by order inside the Specializations tab, beginning with 1:
        • /run ClassTalentHelper.SwitchToSpecializationByIndex(1)
        • /specindex 2
        • /spi 3

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