Plus, Nvidia is launching RTX Remix, a device that may use AI to boost graphics in older video games
At Nvidia’s September occasion, where it announced the new RTX 4080 and 4090 graphics cards, it additionally confirmed off an upcoming mod for the unique Portal on PC that injects attractive, ray-traced visuals into the sport. It’ll be obtainable at no cost to all present house owners of the sport on Steam someday in November.
Whether or not you’ve performed the sport quite a few occasions (raises hand) otherwise you’re about to get it for the primary time (I envy you), it’ll look even higher when you have a Nvidia RTX-series graphics card in your laptop computer or desktop. This launch follows Nvidia’s previous visible remedies that spruced up basic video games, together with Quake II and Minecraft. Try Nvidia’s blog post for the full details.
Nvidia additionally introduced a modding device called RTX Remix, which lets artists and builders remaster older video games with AI and the newest Nvidia graphics applied sciences. The corporate confirmed a demo of RTX Remix used to complement the graphics of The Elder Scrolls III: Morrowind. It’s simply an instance of one in all many older video games that may additionally benefit from DLSS 3, the newest model of its AI-assisted graphics upscaling tech for RTX 40-series GPUs, and Reflex, which minimizes enter latency. Nvidia payments RTX Remix as the answer for remastering video games that had been inbuilt DirectX 8 and DirectX 9 which have fastened perform graphics pipelines.
It shortly will get fairly deep when it comes to technical particulars, however it’s actually cool. Nvidia has plenty of picture comparison sliders to indicate the advantages of RTX Remix. Nvidia breaks down the method:
RTX Remix is ready to seize the textures, geometry, lighting, and cameras due to an progressive, customized D3D9 Runtime known as the RTX Remix Runtime. Traditional video games like Morrowind use the D3D9 runtime to ship draw calls (rendering directions) to the GPU. RTX Remix Runtime intercepts these draw calls, interprets them into distinct property, and reassembles these property into an equivalent scene. From there, RTX Remix converts the property and scene into the extensively adopted Universal Scene Description (USD) open 3D framework, which is the inspiration of the NVIDIA Omniverse platform for constructing and working customized 3D pipelines.