Pete Samuels, managing director at Supermassive Games, just lately sat down with gamesindustry.biz to debate the corporate’s recent sale to Nordisk Games, a Danish multi-media firm. Supermassive is understood for his or her branching narrative horror video games, corresponding to their ongoing episodic sequence, The Dark Pictures Anthology, their most up-to-date The Quarry, and the hit PlayStation unique that put them on the map, Until Dawn.
This interview shared quite a lot of related info for these curious concerning the studio’s future post-acquisition, however one of the vital noteworthy sections was when Samuels goes into the corporate’s plans for future video games. He first states the studio’s dedication to persevering with its present prolific trajectory the place they’ve a number of annual releases. Samuels relays that the studio is at the moment 300-strong, and is seeking to broaden that quantity to 400 in a yr. Not solely that, they have already got a roadmap the place they know what their releases shall be for the following “5 or 6 years.”
“These releases,” Samuels continues, “are largely geared round rising our viewers, which implies they require an quantity of innovation.” Although they’re committing to staying inside their recognized type of story-heavy horror, they’re on the lookout for diversification within the kinds of video games they make, their plan being to develop throughout platforms, genres and media.
They nonetheless wish to consider creating nice tales and nice characters, with decisions and penalties being integral parts of their video games. They may also nonetheless give attention to darker premises, with “demise and concern” being widespread themes for his or her video games, nonetheless, Samuels affirms that they might make this work outdoors of the horror style, sharing that “there’s actually conversations we have now frequently about what we’d do [next].” He speaks of future video games presumably having completely different mechanics, however that even when the trade would classify it as a special recreation style, “it has to clearly be a Supermassive recreation.”
Samuels additionally explains how they really feel they aren’t hindered by their acquisition, however strengthened by it. He says they nonetheless think about themselves impartial, as Nordisk Video games isn’t a writer, to allow them to work with any writer they need and launch titles on any platform they need. Samuels goes on that they by no means felt strain to promote however selected a deal so they might additional spend money on the beforehand talked about expansions.
This concept of Supermassive innovating with gameplay mechanics is especially notable, as it might mark a deviation from all of their mainline console video games ever since Till Daybreak. Their video games are sometimes not mechanically intensive with exploring and fast time occasions being their bread and butter.