Respawn Explains More About Apex Legends Region Locks

After implementing a matchmaking change aimed on the highest ranges of ranked play in Apex Legends, Respawn has taken to Twitter to clarify a bit of extra in regards to the experiement. It describes the tweak as a “comfortable area lock” with the purpose being to ensure “aggressive integrity” at greater ranks.

Whereas Respawn has stated that it is engaged on a variety of adjustments to handle dishonest in ranked play, together with “work to enhance the netcode whenever you battle a participant with a foul connection to the server,” the principle change gamers might have observed is the comfortable area lock.

The area lock solely impacts gamers in Apex’s two highest ranks, Masters and Predators, and works by mechanically putting the celebration in “the bottom latency datacenter accessible to the celebration chief,” relatively than letting gamers select their very own server. The outcomes of the preliminary testing present a a lot greater share of gamers being positioned of their their native server.

Respawn acknowledged that many who play outdoors of their closest server achieve this for particular causes, together with avoiding areas which might be seen to have a better variety of cheaters or hackers, however the developer has additionally promised future updates will handle dishonest points inside aggressive play.

This experiment is only one of some ways Respawn has labored to handle points skilled by Apex gamers, and the trouble put into bettering the sport is without doubt one of the causes Apex Legends was considered one of Gamespot’s top live-service games for 2021.


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