NOG say Menyr works like this: first you construct the sport world, both via procedural era, utilizing handbook brush instruments or a mix of each. Then you definately do the identical for castles, dungeons and townships. Then you possibly can import 3D fashions and “2D belongings” on your characters and different objects (or use some pre-existing templates), put all of it collectively, enter or obtain some guidelines and go at it, both on-line or regionally.
It loses the tangible joys of tabletop gaming by making all the things digital, after all, however can be hoping that diploma of customisation and potentialities its toolkit gives greater than outweigh that.
Apparently, NOG are promoting Menyr as one thing that shall be free to obtain and use, as its hoped that their hooked up market, the place gamers can promote all the things from customized guidelines to character fashions (and from which NOG will take a minimize), will generate sufficient income to maintain the lights on.
As such the Kickstarter—which requested for AUD$67,000 and is at $AUD$272,000 at time of posting—isn’t really providing you with Menyr, however an escalating collection of restricted version objects like D20s and fancy character fashions. You can check out more at the Kickstarter page, which additionally has info on stuff like a closed beta and a number of the finer technical factors of the way it all works.