It seems like Konami is lifeless set on reviving the Silent Hill collection, as a latest interview particulars potential for extra video games, titles that fell by, and extra.
In an interview between IGN Japan, Silent Hill collection producer Motoi Okamoto, idea artist and Pyramid Head designer Masahiro Ito, and composer Akira Yamaoka, the three spoke a couple of fairly big selection of matters to do with the video games’ historical past, in addition to its future. For one, it seems like the general sentiment at Konami is that the builders on the firm have wished to convey it again for some time.
“The Silent Hill collection had been dormant for fairly some time. Konami as an organization wished to convey it again, and many individuals working right here wished to make Silent Hill video games,” shared Okamoto. “The one factor was that everybody had totally different concepts of what Silent Hill is and why they liked it, making it troublesome to coalesce round a single path.”
Okamoto continued to clarify that whereas everybody had totally different concepts over the collection, bringing it again with a remake of Silent Hill 2 was as a result of that individual title represented “what true psychological horror is.”
Clearly with the announcement of the remake got here additional bulletins that indie studios like No Code would offer their tackle the world of Silent Hill with Silent Hill: Townfall. “There’s solely a lot we will do ourselves, which implies we have to work with a lot of totally different indie creators if we need to make a lot of totally different Silent Hills,” defined Okamoto.
The producer additionally famous that there have been truly just a few initiatives that “by no means truly acquired off the bottom,” however believes that “the variety of initiatives now we have will solely proceed to develop. The very fact we have been reviving Silent Hill was a secret till now, so we could not precisely exit and yell, ‘Hey, everybody! Carry us your Silent Hill initiatives!’ We are able to try this now, so if creators from around the globe who love Silent Hill convey us their pitches, I promise to look by each certainly one of them. We’re all ears.” Primarily, builders on the market which have a good suggestion for a Silent Hill recreation: ship it Konami’s approach.
Each Ito and Yamaoka labored on the unique Silent Hill 2, therefore their involvement within the remake, and have been additionally requested about what it was like engaged on the sport. Ito touched on the affect of David Lynch’s Misplaced Freeway, and apparently revealed that at one level James wasn’t going to be the one protagonist. “There was a interval after we have been strongly influenced by that to have a twist the place the protagonist out of the blue switches mid-game,” Ito defined, although in the end it was determined to simply give attention to James as to not confuse gamers.
The total interview is effectively price a learn, as Ito goes on to speak about his design influences, and Yamaoka discusses the thought course of behind a few of his compositions.