FromSoftware rolled out a brand new patch for Elden Ring earlier this morning. Patch 1.06 shouldn’t be among the many recreation’s largest to this point, nevertheless it does carry a good few tweaks to the sport’s mechanics.
Alongside that, and the same old set of bug fixes, the patch additionally adjusts White Masks Varre’s questline, making it potential to complete it with out having to invade different gamers.
Replace 1.06’s first new characteristic is increasing the attain of summon indicators. Gamers can now ship their indicators to a number of summoning swimming pools, making it simpler for them to get a match. You may even do that for “distant areas,” however that does not embody the Mohgwyn Palace.
The identical is true for invasions, which may now attain a a lot bigger set of potential areas. The opposite main addition is a brand new NPC, who will change into a part of White Masks Varre’s questline.
Beforehand, to finish that quest, gamers needed to carry out quite a few invasions of actual gamers’ video games, one thing a lot of gamers is not fascinated about doing. Varre’s quest was the one one in Elden Ring with a PvP element.
Because of immediately’s patch, nevertheless, it is possible for you to to advance the hunt by defeating stated NPC. The invasion a part of the questline stays as an choice.
Extra attention-grabbing than the brand new content material and have is what 1.06 does to the sport’s stability. The replace makes utilizing a greatswords, curved greatswords, nice hammers, and nice axes price it. A serious downside with these heavy weapons is the time it takes for you to have the ability to roll after touchdown an assault.
FromSoft made it so rolling can begin faster following an assault with these weapons, although that does not embody leap assaults, dual-wielding and mounted fight. The assault animation for heavy and cost assaults has additionally been sped up, and the identical is true for Guard Counters.
The rolling distance for gamers with a mild equip load has been elevated, which ought to mak the lightest equip load extra viable, because it did not at all times stand off from the favored mid-equip load.
Past that, patch 1.06 brings some stability adjustments to the Bloodhound Step (abused in PvP) – making it much less efficient when used constantly, shortening its journey distance, and chopping down on invincibility frames. Fast Step, alternatively, has been buffed by making it activate extra shortly, and journey longer distances on mild equip load. Just like the Bloodhound Step, nevertheless, its efficiency shall be decreased when you spam it.